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UE3:ParticleModuleEventSendToGame (UDK)

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UDK Object >> ParticleModuleEventSendToGame
Package: 
Engine
Direct subclass:
PMESTG_LeaveADecalBase


Instance functions[edit]

DoEvent[edit]

function DoEvent (const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)

This is our function to allow subclasses to "do the event action" *