Gah - a solution with more questions. – EntropicLqd

UE3:ParticleModuleEventSendToGame (UDK)

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UDK Object >> ParticleModuleEventSendToGame
Package: 
Engine
Direct subclass:
PMESTG_LeaveADecalBase


Instance functions

DoEvent

function DoEvent (const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)

This is our function to allow subclasses to "do the event action" *