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UE3:ParticleSystemComponent (UT3)
Object >> Component >> ActorComponent >> PrimitiveComponent >> ParticleSystemComponent |
Contents
- 1 Properties
- 1.1 Property group 'LOD'
- 1.2 Property group 'ParticleSystemComponent'
- 1.3 Internal variables
- 1.3.1 AccumTickTime
- 1.3.2 bDeferredBeamUpdate
- 1.3.3 bForcedInActive
- 1.3.4 bIsActive
- 1.3.5 bIsCachedInPool
- 1.3.6 bIsViewRelevanceDirty
- 1.3.7 bIsWarmingUp
- 1.3.8 bJustAttached
- 1.3.9 bSkipUpdateDynamicDataDuringTick
- 1.3.10 bSuppressSpawning
- 1.3.11 bUpdateComponentInTick
- 1.3.12 bUpdateOnDedicatedServer
- 1.3.13 bWarmingUp
- 1.3.14 bWasCompleted
- 1.3.15 bWasDeactivated
- 1.3.16 CachedViewRelevanceFlags
- 1.3.17 EditorLODLevel
- 1.3.18 EmitterInstances
- 1.3.19 LODLevel
- 1.3.20 OldPosition
- 1.3.21 PartSysVelocity
- 1.3.22 SMComponents
- 1.3.23 SMMaterialInterfaces
- 1.3.24 WarmupTime
- 1.4 Default values
- 2 Enums
- 3 Structs
- 4 Delegates
- 5 Native functions
- 5.1 ActivateSystem
- 5.2 ClearParameter
- 5.3 DeactivateSystem
- 5.4 GetEditorLODLevel
- 5.5 GetLODLevel
- 5.6 GetSkipUpdateDynamicDataDuringTick
- 5.7 KillParticlesForced
- 5.8 ResetToDefaults
- 5.9 RewindEmitterInstance
- 5.10 RewindEmitterInstances
- 5.11 SetActive
- 5.12 SetActorParameter
- 5.13 SetBeamDistance
- 5.14 SetBeamEndPoint
- 5.15 SetBeamSourcePoint
- 5.16 SetBeamSourceStrength
- 5.17 SetBeamSourceTangent
- 5.18 SetBeamTargetPoint
- 5.19 SetBeamTargetStrength
- 5.20 SetBeamTargetTangent
- 5.21 SetBeamTessellationFactor
- 5.22 SetBeamType
- 5.23 SetColorParameter
- 5.24 SetEditorLODLevel
- 5.25 SetFloatParameter
- 5.26 SetKillOnCompleted
- 5.27 SetKillOnDeactivate
- 5.28 SetLODLevel
- 5.29 SetMaterialParameter
- 5.30 SetSkipUpdateDynamicDataDuringTick
- 5.31 SetTemplate
- 5.32 SetVectorParameter
- Package:
- Engine
- Direct subclasses:
- CascadeParticleSystemComponent, UTParticleSystemComponent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LOD'[edit]
bOverrideLODMethod[edit]
Type: bool
indicates that the component's LODMethod overrides the Template's
LODMethod[edit]
Type: ParticleSystem.ParticleSystemLODMethod
The method of LOD level determination to utilize for this particle system
Property group 'ParticleSystemComponent'[edit]
bAutoActivate[edit]
Type: bool
If true, activate on creation.
Default value: True
bResetOnDetach[edit]
Type: bool
InstanceParameters[edit]
Type: array<ParticleSysParam>
Modifiers: editinline
Array holding name instance parameters for this ParticleSystemComponent. Parameters can be used in Cascade using DistributionFloat/VectorParticleParameters.
SecondsBeforeInactive[edit]
Type: float
Number of seconds of emitter not being rendered that need to pass before it no longer gets ticked/ becomes inactive.
Template[edit]
Type: ParticleSystem
Modifiers: const
Internal variables[edit]
AccumTickTime[edit]
Type: float
Modifiers: transient
Used to accumulate total tick time to determine whether system can be skipped ticking if not visible.
bDeferredBeamUpdate[edit]
Type: bool
Set this to TRUE to have beam emitters defer their update until the data is being passed to the render thread.
bForcedInActive[edit]
Type: bool
Modifiers: transient
This is set when any of our "don't tick me" timeout values have fired
bIsActive[edit]
Type: bool
Modifiers: transient
INTERNAL Set to TRUE when InitParticles has been called. Set to FALSE when ResetParticles has been called. Used to quick-out of Tick and Render calls (when caching PSysComps and emitter instances).
bIsCachedInPool[edit]
Type: bool
bCanBeCachedInPool
If this is true, when the PSC completes it will do the following:
bHidden = TRUE
This is used for Particles which are cached in a pool where you need to make certain to NOT kill off the EmitterInstances so we do not re allocate.
See: ActivateSystem() where it rewinds the indiv emitters if they need it
bIsViewRelevanceDirty[edit]
Type: bool
Modifiers: transient
If TRUE, the ViewRelevanceFlags are dirty and should be recached
bIsWarmingUp[edit]
Type: bool
Modifiers: transient
This is set when the particle system component is warming up
bJustAttached[edit]
Type: bool
Indicates that the component has not been ticked since being attached.
bSkipUpdateDynamicDataDuringTick[edit]
Type: bool
Flag indicating that dynamic updating of render data should NOT occur during Tick. This is used primarily to allow for warming up and simulated effects to a certain state.
bSuppressSpawning[edit]
Type: bool
Modifiers: const
bUpdateComponentInTick[edit]
Type: bool
Set this to TRUE to have the PSysComponent update during the tick if 'dirty'.
bUpdateOnDedicatedServer[edit]
Type: bool
whether to update the particle system on dedicated servers
bWarmingUp[edit]
Type: bool
bWasCompleted[edit]
Type: bool
Modifiers: const
bWasDeactivated[edit]
Type: bool
Modifiers: const
CachedViewRelevanceFlags[edit]
Type: array<PrimitiveComponent.MaterialViewRelevance>
Modifiers: transient, const
The view relevance flags for each LODLevel.
EditorLODLevel[edit]
Type: int
INTERNAL. Used by the editor to set the LODLevel
EmitterInstances[edit]
Type: array<pointer{struct FParticleEmitterInstance}>
Modifiers: native, transient, const
LODLevel[edit]
Type: int
OldPosition[edit]
Type: Object.Vector
PartSysVelocity[edit]
Type: Object.Vector
SMComponents[edit]
Type: array<StaticMeshComponent>
Modifiers: private, transient, duplicatetransient, const
The static mesh components for a mesh emitter. This is to prevent the SMCs from being garbage collected.
SMMaterialInterfaces[edit]
Type: array<MaterialInterface>
Modifiers: private, transient, duplicatetransient, const
WarmupTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bTickInEditor | True |
Enums[edit]
EParticleSysParamType[edit]
Enum for specifying type of a name instance parameter.
- PSPT_None
- PSPT_Scalar
- PSPT_Vector
- PSPT_Color
- PSPT_Actor
- PSPT_Material
Structs[edit]
ParticleEmitterInstance[edit]
(No member variables.)
ParticleSysParam[edit]
Modifiers: native
Struct used for a particular named instance parameter for this ParticleSystemComponent.
- name Name
- No UObject reference
- EParticleSysParamType ParamType
- float Scalar
- Object.Vector Vector
- Object.Color Color
- Actor Actor
- MaterialInterface Material
Delegates[edit]
OnSystemFinished[edit]
Native functions[edit]
ActivateSystem[edit]
ClearParameter[edit]
clears the specified parameter, returning it to the default value set in the template
Parameters:
- ParameterName - name of parameter to remove
- ParameterType - type of parameter to remove; if omitted or PSPT_None is specified, all parameters with the given name are removed
DeactivateSystem[edit]
GetEditorLODLevel[edit]
GetLODLevel[edit]
GetLODLevel - gets the LOD level currently set.
GetSkipUpdateDynamicDataDuringTick[edit]
Function for retrieving the bSkipUpdateDynamicDataDuringTick flag.
KillParticlesForced[edit]
ResetToDefaults[edit]
stops the emitter, detaches the component, and resets the component's properties to the values of its template
RewindEmitterInstance[edit]
Rewind emitter instances.
RewindEmitterInstances[edit]
SetActive[edit]
calls ActivateSystem() or DeactivateSystem() only if the component is not already activated/deactivated necessary because ActivateSystem() resets already active emitters so it shouldn't be called multiple times on looping effects
Parameters:
- bNowActive - whether the system should be active
SetActorParameter[edit]
SetBeamDistance[edit]
Set the beam distance
Parameters:
- EmitterIndex - The index of the emitter to set it on
- Distance - The value to set it to
SetBeamEndPoint[edit]
Set the beam end point
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewEndPoint - The value to set it to
SetBeamSourcePoint[edit]
Set the beam source point
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewSourcePoint - The value to set it to
- SourceIndex - Which beam within the emitter to set it on
SetBeamSourceStrength[edit]
Set the beam source strength
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewSourceStrength - The value to set it to
- SourceIndex - Which beam within the emitter to set it on
SetBeamSourceTangent[edit]
Set the beam source tangent
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewTangentPoint - The value to set it to
- SourceIndex - Which beam within the emitter to set it on
SetBeamTargetPoint[edit]
Set the beam target point
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewTargetPoint - The value to set it to
- TargetIndex - Which beam within the emitter to set it on
SetBeamTargetStrength[edit]
Set the beam target strength
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewTargetStrength - The value to set it to
- TargetIndex - Which beam within the emitter to set it on
SetBeamTargetTangent[edit]
Set the beam target tangent
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewTangentPoint - The value to set it to
- TargetIndex - Which beam within the emitter to set it on
SetBeamTessellationFactor[edit]
Set the beam tessellation factor
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewFactor - The value to set it to
SetBeamType[edit]
Set the beam type
Parameters:
- EmitterIndex - The index of the emitter to set it on
- NewMethod - The new method/type of beam to generate
SetColorParameter[edit]
SetEditorLODLevel[edit]
SetFloatParameter[edit]
SetKillOnCompleted[edit]
SetKillOnDeactivate is used to set the KillOnCompleted( flag. If true, when the particle system is completed, it will immediately kill the emitter instance.
Set this to true for cached ParticleSystems
Parameters:
- EmitterIndex - The index of the emitter to set it on
- bKill - The value to set it to
SetKillOnDeactivate[edit]
SetKillOnDeactivate is used to set the KillOnDeactivate flag. If true, when the particle system is deactivated, it will immediately kill the emitter instance. If false, the emitter instance live particles will complete their lifetime.
Set this to true for cached ParticleSystems
Parameters:
- EmitterIndex - The index of the emitter to set it on
- bKill - value to set KillOnDeactivate to
SetLODLevel[edit]
SetLODLevel - sets the LOD level to use for this instance.
SetMaterialParameter[edit]
SetSkipUpdateDynamicDataDuringTick[edit]
Function for setting the bSkipUpdateDynamicDataDuringTick flag.