My program doesn't have bugs. It just develops random features.

UE3:PathNode (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> NavigationPoint >> PathNode
Package: 
Engine
Direct subclasses:
PathNode_Dynamic, VolumePathNode
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, UT2004, U2, U2XMP, UT3

PathNode.

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_Pickup'

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

Property Value
ReplacementPrimitive None

Events[edit]

GetDebugAbbrev[edit]

simulated event string GetDebugAbbrev ()

Overrides: NavigationPoint.GetDebugAbbrev

(Description copied from NavigationPoint.GetDebugAbbrev)


Returns:

Debug abbrev for hud printing