UE3:PhATSkeletalMeshComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> PhATSkeletalMeshComponent
Package:
UnrealEd
This class in other games:


Properties

AnimationSpaceBases

Type: array<AnimNode.BoneTransform>

Modifiers: transient, native, const

Mesh-space matrices showing state of just animation (ie before physics) - useful for debugging!

PhATPtr

Type: pointer

Modifiers: transient, native, const


Default values

Property Value
Animations AnimNodeSequence'UnrealEd.Default__PhATSkeletalMeshComponent:AnimNodeSeq0'
bHasPhysicsAssetInstance True
bUpdateJointsFromAnimation True
ForcedLodModel 1
PhysicsWeight 1.0
RBCollideWithChannels
Member Value
Default True

Subobjects

AnimNodeSeq0

Class: Engine.AnimNodeSequence

Property Value
bLooping True