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UE3:PrefabInstance (UDK)
Contents
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An Actor representing an instance of a Prefab in a level.
Properties
ArchetypeToInstanceMap
Type: Map{UObject*,UObject*}
Modifiers: const, native
Mapping from archetypes in the source prefab (TemplatePrefab) to instances of those archetypes in this PrefabInstance.
PI_Bytes
Modifiers: const
PI_CompleteObjects
Modifiers: const
PI_LicenseePackageVersion
Type: int
Modifiers: const
Default value: -1
PI_ObjectMap
Type: Map{UObject*,INT}
Modifiers: const, native
PI_PackageVersion
Type: int
Modifiers: const
Contains the epic+licensee version that this PrefabInstance's package was saved with.
Default value: -1
PI_ReferencedObjects
Modifiers: const
PI_SavedNames
Modifiers: const
SequenceInstance
Type: PrefabSequence
Modifiers: const
Kismet sequence that was created for this PrefabInstance.
TemplatePrefab
Type: Prefab
Modifiers: const
The prefab that this is an instance of.
TemplateVersion
Type: int
Modifiers: const
The version of the Prefab that this is an instance of. This allows us to detect if the prefab has changed, and the instance needs to be updated.
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Subobjects
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bIsScreenSizeScaled | True |
HiddenGame | True |
ReplacementPrimitive | None |
ScreenSize | 0.0025 |
Sprite | Texture2D'EditorResources.PrefabSprite' |