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UE3:RB_CylindricalForceActor (UDK)
Object >> Actor >> RigidBodyBase >> RB_CylindricalForceActor |
Contents
- 1 Properties
- 1.1 Property group 'RB_CylindricalForceActor'
- 1.1.1 bForceActive
- 1.1.2 bForceApplyToCloth
- 1.1.3 bForceApplyToFluid
- 1.1.4 bForceApplyToProjectiles
- 1.1.5 bForceApplyToRigidBodies
- 1.1.6 CollideWithChannels
- 1.1.7 EscapeVelocity
- 1.1.8 ForceHeight
- 1.1.9 ForceRadius
- 1.1.10 ForceTopRadius
- 1.1.11 HeightOffset
- 1.1.12 LiftFalloffHeight
- 1.1.13 LiftStrength
- 1.1.14 RadialStrength
- 1.1.15 RenderComponent
- 1.1.16 RotationalStrength
- 1.2 Default values
- 1.3 Subobjects
- 1.1 Property group 'RB_CylindricalForceActor'
- 2 Instance functions
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DO NOT USE, try the NxForceField classes instead!
Properties
Property group 'RB_CylindricalForceActor'
bForceActive
Type: bool
Indicates whether the force is active at the moment.
bForceApplyToCloth
Type: bool
Apply force field to cloth
Default value: True
bForceApplyToFluid
Type: bool
Apply force field to fluid
Default value: True
bForceApplyToProjectiles
Type: bool
Apply force field to projectiles like rockets
bForceApplyToRigidBodies
Type: bool
Apply force field to rigid bodies
Default value: True
CollideWithChannels
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
Member | Value |
---|---|
Cloth | True |
Default | True |
EffectPhysics | True |
FluidDrain | True |
GameplayPhysics | True |
Pawn | True |
Untitled1 | True |
Untitled2 | True |
Untitled3 | True |
Vehicle | True |
Water | True |
EscapeVelocity
Type: float
Modifiers: interp
Velocity above which the radial force is ignored.
Default value: 10000.0
ForceHeight
Type: float
Modifiers: interp
Height of force cylinder
Default value: 200.0
ForceRadius
Type: float
Modifiers: interp
Radius of influence of the force at the bottom of the cylinder.
Default value: 200.0
ForceTopRadius
Type: float
Modifiers: interp
Radius of the force field at the top
Default value: 200.0
HeightOffset
Type: float
Modifiers: interp
Offset from the actor base to the center of the force field
LiftFalloffHeight
Type: float
Modifiers: interp
Lift falloff height, 0-1, lift starts to fall off in a linear way above this height
LiftStrength
Type: float
Modifiers: interp
Strength of the force applied along the cylinder axis
RadialStrength
Type: float
Modifiers: interp
Strength of the force applied by this actor.
RenderComponent
Type: DrawCylinderComponent
Used to preview the radius of the force.
Default value: DrawCylinderComponent'DrawCylinder0'
RotationalStrength
Type: float
Modifiers: interp
Rotational strength of the force applied around the cylinder axis.
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
Components[0] | DrawCylinderComponent'DrawCylinder0' |
Components[1] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects
DrawCylinder0
Class: Engine.DrawCylinderComponent
Property | Value |
---|---|
CylinderHeight | 200.0 |
CylinderRadius | 200.0 |
CylinderTopRadius | 200.0 |
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_RadForce' |