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UE3:RB_CylindricalForceActor (UDK)

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UDK Object >> Actor >> RigidBodyBase >> RB_CylindricalForceActor
Package: 
Engine
This class in other games:
UT3

DO NOT USE, try the NxForceField classes instead!

Properties

Property group 'RB_CylindricalForceActor'

bForceActive

Type: bool

Indicates whether the force is active at the moment.

bForceApplyToCloth

Type: bool

Apply force field to cloth

Default value: True

bForceApplyToFluid

Type: bool

Apply force field to fluid

Default value: True

bForceApplyToProjectiles

Type: bool

Apply force field to projectiles like rockets

bForceApplyToRigidBodies

Type: bool

Apply force field to rigid bodies

Default value: True

CollideWithChannels

Type: PrimitiveComponent.RBCollisionChannelContainer

Modifiers: const

Which types of object to apply this force field to

Default value:

Member Value
Cloth True
Default True
EffectPhysics True
FluidDrain True
GameplayPhysics True
Pawn True
Untitled1 True
Untitled2 True
Untitled3 True
Vehicle True
Water True

EscapeVelocity

Type: float

Modifiers: interp

Velocity above which the radial force is ignored.

Default value: 10000.0

ForceHeight

Type: float

Modifiers: interp

Height of force cylinder

Default value: 200.0

ForceRadius

Type: float

Modifiers: interp

Radius of influence of the force at the bottom of the cylinder.

Default value: 200.0

ForceTopRadius

Type: float

Modifiers: interp

Radius of the force field at the top

Default value: 200.0

HeightOffset

Type: float

Modifiers: interp

Offset from the actor base to the center of the force field

LiftFalloffHeight

Type: float

Modifiers: interp

Lift falloff height, 0-1, lift starts to fall off in a linear way above this height

LiftStrength

Type: float

Modifiers: interp

Strength of the force applied along the cylinder axis

RadialStrength

Type: float

Modifiers: interp

Strength of the force applied by this actor.

RenderComponent

Type: DrawCylinderComponent

Used to preview the radius of the force.

Default value: DrawCylinderComponent'DrawCylinder0'

RotationalStrength

Type: float

Modifiers: interp

Rotational strength of the force applied around the cylinder axis.

Default values

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
Components[0] DrawCylinderComponent'DrawCylinder0'
Components[1] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Subobjects

DrawCylinder0

Class: Engine.DrawCylinderComponent

Property Value
CylinderHeight 200.0
CylinderRadius 200.0
CylinderTopRadius 200.0
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_RadForce'

Instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)