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UE3:RadialBlurComponent (UDK)
Object >> Component >> ActorComponent >> RadialBlurComponent |
Contents
- Package:
- Engine
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Properties
Property group 'RadialBlurComponent'
bEnabled
Type: bool
Modifiers: const
if TRUE the effect is enabled and rendered in the scene
Default value: True
BlurFalloffExponent
Type: float
Modifiers: const, interp
Exponent for falloff rate of blur vectors
Default value: 1.5
BlurOpacity
Type: float
Modifiers: const, interp
Amount to alpha blend the blur effect with the existing scene
Default value: 1.0
BlurScale
Type: float
Modifiers: const, interp
Scale for the overall blur vectors
Default value: 1.0
bRenderAsVelocity
Type: bool
Modifiers: const
if TRUE then radial blur vectors are rendered to the velocity buffer instead of being used to manually sampling scene color values
DepthPriorityGroup
Type: Scene.ESceneDepthPriorityGroup
Modifiers: const
Scene DPG determines order in which effect is drawn
Default value: SDPG_Foreground
DistanceFalloffExponent
Type: float
Modifiers: const
Rate of falloff based on distance from view origin
Default value: 1.5
Material
Type: MaterialInterface
Modifiers: const
Material to affect radial blur opacity/color
MaxCullDistance
Type: float
Modifiers: const
Max distance where effect is rendered. If further than this then culled
Default value: 2000.0
Internal variables
LocalToWorld
Type: Object.Matrix
Modifiers: native, transient, const
The current parent to world transform of the component
Functions
Native functions
SetBlurFalloffExponent
SetBlurOpacity
SetBlurScale
SetEnabled
SetMaterial
Other instance functions
OnUpdatePropertyBlurFalloffExponent
Called from matinee code when BlurFalloffExponent property changes.
OnUpdatePropertyBlurOpacity
Called from matinee code when BlurOpacity property changes.
OnUpdatePropertyBlurScale
Called from matinee code when BlurScale property changes.