I don't need to test my programs. I have an error-correcting modem.
UE3:SceneCapture2DHitMaskComponent (UDK)
Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapture2DHitMaskComponent |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCapture2DHitMaskComponent
Allows owner's skeletal mesh capture to a 2D texture render target with mask information
Properties[edit]
FadingDurationTime[edit]
Type: float
Fading duration time since fading starts - in second *
Default value: 50.0
FadingIntervalTime[edit]
Type: float
Fading interval - in second *
Default value: 3.0
FadingPercentage[edit]
Type: float
What % of color to apply - Range of 0 to 1 *
Default value: 0.99
FadingStartTimeAfterHit[edit]
Type: float
Fading start time after hit - in second - by default 10 seconds *
Default value: 10.0
ForceLOD[edit]
Type: int
To do this properly we need to use ForcedLOD system of SkeletalMeshComponent *
Default value: -1
RenderSection[edit]
Type: int
Which section to render for mask *
SkeletalMeshComp[edit]
Type: SkeletalMeshComponent
Modifiers: transient, const
mesh to render to target resource - Owner's SkeletalMesh*
TextureTarget[edit]
Type: TextureRenderTarget2D
Modifiers: transient, const
render target resource to set as target for capture
Native functions[edit]
SetCaptureParameters[edit]
interface for changing parameters
SetCaptureTargetTexture[edit]
interface for changing target texture