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UE3:SceneCapture2DHitMaskComponent (UDK)
Object >> Component >> ActorComponent >> SceneCaptureComponent >> SceneCapture2DHitMaskComponent |
- Package:
- Engine
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SceneCapture2DHitMaskComponent
Allows owner's skeletal mesh capture to a 2D texture render target with mask information
Properties[edit]
FadingDurationTime[edit]
Type: float
Fading duration time since fading starts - in second *
Default value: 50.0
FadingIntervalTime[edit]
Type: float
Fading interval - in second *
Default value: 3.0
FadingPercentage[edit]
Type: float
What % of color to apply - Range of 0 to 1 *
Default value: 0.99
FadingStartTimeAfterHit[edit]
Type: float
Fading start time after hit - in second - by default 10 seconds *
Default value: 10.0
ForceLOD[edit]
Type: int
To do this properly we need to use ForcedLOD system of SkeletalMeshComponent *
Default value: -1
RenderSection[edit]
Type: int
Which section to render for mask *
SkeletalMeshComp[edit]
Type: SkeletalMeshComponent
Modifiers: transient, const
mesh to render to target resource - Owner's SkeletalMesh*
TextureTarget[edit]
Type: TextureRenderTarget2D
Modifiers: transient, const
render target resource to set as target for capture
Native functions[edit]
SetCaptureParameters[edit]
interface for changing parameters
SetCaptureTargetTexture[edit]
interface for changing target texture