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Difference between revisions of "UE3:SceneCaptureCubeMapActor (UT3)"
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Revision as of 07:40, 23 May 2008
Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureCubeMapActor
Place this actor in the level iot capture it to a cube map render target texture. Uses a Cube map scene capture component
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
CubeMaterialInst
Type: MaterialInstanceConstant
Modifiers: transient
material instance used to apply the target texture to the static mesh
StaticMesh
Type: StaticMeshComponent
Modifiers: const
for visualizing the cube capture
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values
Subobjects
SceneCaptureCubeMapComponent0
Class: Engine.SceneCaptureCubeMapComponent
No new values.
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |