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UE3:SceneCaptureCubeMapActor (UT3)

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UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor
Package: 
Engine
This class in other games:
UDK

SceneCaptureCubeMapActor

Place this actor in the level iot capture it to a cube map render target texture. Uses a Cube map scene capture component

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

CubeMaterialInst

Type: MaterialInstanceConstant

Modifiers: transient

material instance used to apply the target texture to the static mesh

StaticMesh

Type: StaticMeshComponent

Modifiers: const

for visualizing the cube capture

Default value: StaticMeshComponent'StaticMeshComponent0'

Default values

Property Value
Components[0] SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent0'
SceneCapture SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'

Subobjects

SceneCaptureCubeMapComponent0

Class: Engine.SceneCaptureCubeMapComponent

No new values.

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
600000,Y
600000,Z
X 0.0
StaticMesh StaticMesh'EditorMeshes.TexPropSphere'