Mostly Harmless
UE3:SceneCapturePortalActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor |
- Package:
- Engine
- Direct subclass:
- PortalTeleporter
- This class in other games:
- UT3
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SceneCapturePortalActor
Place this actor in a level to capture the scene to a texture target using a SceneCapturePortalComponent
Default values[edit]
Subobjects[edit]
SceneCapturePortalComponent0[edit]
Class: Engine.SceneCapturePortalComponent
No new values.
StaticMeshComponent1[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlwaysLoadOnClient | False | ||||||||
AlwaysLoadOnServer | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
ReplacementPrimitive | None | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'EditorMeshes.MatineeCam_SM' |
StaticMeshComponent2[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
CastShadow | False |
CollideActors | False |
HiddenGame | True |
ReplacementPrimitive | None |
StaticMesh | StaticMesh'EditorMeshes.TexPropPlane' |