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UE3:SceneCapturePortalActor (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor
Package: 
Engine
Direct subclass:
PortalTeleporter
This class in other games:
UT3

SceneCapturePortalActor

Place this actor in a level to capture the scene to a texture target using a SceneCapturePortalComponent

Default values

Property Value
Components[0] SceneCapturePortalComponent'SceneCapturePortalComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent1'
Components[2] StaticMeshComponent'StaticMeshComponent2'
Rotation
Member Value
Pitch 0
Roll 0
Yaw 0
SceneCapture SceneCapturePortalComponent'SceneCapturePortalComponent0'
StaticMesh StaticMeshComponent'StaticMeshComponent2'

Subobjects

SceneCapturePortalComponent0

Class: Engine.SceneCapturePortalComponent

No new values.

StaticMeshComponent1

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True
ReplacementPrimitive None
Scale3D
Member Value
X -1.0
Y 1.0
Z 1.0
StaticMesh StaticMesh'EditorMeshes.MatineeCam_SM'

StaticMeshComponent2

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True
ReplacementPrimitive None
StaticMesh StaticMesh'EditorMeshes.TexPropPlane'