Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:SeqAct_AIMoveToActor (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_AIMoveToActor
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_AIMoveToActor'[edit]

bInterruptable[edit]

Type: bool

Should this move be interruptable?

Default values[edit]

Property Value
ObjCategory "AI"
ObjClassVersion 2
ObjName "Move To Actor (Latent)"
OutputLinks[2]
Member Value
LinkDesc "Out"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Destination"
MaxVars 255
MinVars 1
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Look At"
MaxVars 255
MinVars 1