Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_AIMoveToActor (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_AIMoveToActor
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqAct_AIMoveToActor'

bInterruptable

Type: bool

Should this move be interruptable?

Default values

Property Value
ObjCategory "AI"
ObjClassVersion 2
ObjName "Move To Actor (Latent)"
OutputLinks[2]
Member Value
LinkDesc "Out"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Destination"
MaxVars 255
MinVars 1
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Look At"
MaxVars 255
MinVars 1