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UE3:SeqAct_ActivateRemoteEvent (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ActivateRemoteEvent
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_ActivateRemoteEvent'[edit]

EventName[edit]

Type: name

Name of the event to activate

Default value: 'DefaultEvent'

Instigator[edit]

Type: Actor

Instigator to use in the event

Internal variables[edit]

bStatusIsOk[edit]

Type: bool

Modifiers: transient

For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus.

Default values[edit]

Property Value
ObjCategory "Event"
ObjName "Activate Remote Event"
VariableLinks[0]
Member Value
LinkDesc "Instigator"
PropertyName 'Instigator'

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.