Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_ApplySoundNode (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ApplySoundNode |
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Properties
Property group 'SeqAct_ApplySoundNode'
ApplyNode
Type: SoundNode
Modifiers: editinline
PlaySound
Type: SoundCue
Default values
Property | Value |
---|---|
ObjCategory | "Sound" |
ObjName | "Apply Sound Node" |