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UE3:SeqAct_DrumHit (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_DrumHit |
Contents
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
A custom action to demonstrate condensing a complex Kismet script into a single action.
Properties[edit]
Property group 'SeqAct_DrumHit'[edit]
BrightnessRampDownRate[edit]
Type: float
Default value: 0.5
BrightnessRampUpRate[edit]
Type: float
Light brightness interpolation rates
Default value: 0.1
BrightnessRange[edit]
Type: DistributionFloatUniform
Modifiers: editinline
Light brightness range
Default value: DistributionFloatUniform'LightBrightnessDistribution'
HitSound[edit]
Type: SoundCue
Sound to play on activation
Internal variables[edit]
CachedLights[edit]
Modifiers: transient
Cached list of lights to interpolate
LightBrightness[edit]
Type: float
Modifiers: transient
Current interpolation value
PulseDirection[edit]
Type: float
Modifiers: transient
Which direction are we currently interpolating brightness?
Default values[edit]
Property | Value | ||||||||||
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InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "DemoGame" | ||||||||||
ObjName | "Drum Hit" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Subobjects[edit]
LightBrightnessDistribution[edit]
Class: Engine.DistributionFloatUniform
Property | Value |
---|---|
Max | 1.0 |