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Difference between revisions of "UE3:SeqAct LevelStreamingBase (UDK)"

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m (1 revision: class descriptions for UDK January update (part 4))
 
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Latest revision as of 06:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelStreamingBase
Package: 
Engine
Direct subclasses:
SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming
This class in other games:
UT3

SeqAct_LevelStreamingBase

Base Kismet action exposing loading and unloading of levels.

Properties[edit]

Property group 'SeqAct_LevelStreamingBase'[edit]

bMakeVisibleAfterLoad[edit]

Type: bool

Whether to make the level immediately visible after it finishes loading

Default value: True

bShouldBlockOnLoad[edit]

Type: bool

Whether we want to force a blocking load

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Load"
InputLinks[1]
Member Value
LinkDesc "Unload"
ObjCategory "Level"