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UE3:SeqAct_PlayAgentAnimation (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlayAgentAnimation
Package: 
GameFramework


Properties

Property group 'SeqAct_PlayAgentAnimation'

AnimationList

Type: array<name>

List of animations to play while at this node

bBlendBetweenAnims

Type: bool

Whether should blend between animations in the list. Set True if they don't match at start/end

bFaceActionTargetFirst

Type: bool

If true, face action target before starting animation

BlendInTime

Type: float


Default value: 0.2

BlendOutTime

Type: float


Default value: 0.2

bLooping

Type: bool

If true, loop the last animation in the list forever

bUseRootMotion

Type: bool


LoopIndex

Type: int

Which animation to loop in AnimationList if bLooping == TRUE

LoopTime

Type: float

How long to loop the animation if bLooping == TRUE, -1.f == infinite

Default value: -1.0

Internal variables

ActionTarget

Type: Actor

Optional other actor that actions should point at, instead of at the actual destination location.

Default values

Property Value
bAutoActivateOutputLinks False
InputLinks[0]
Member Value
LinkDesc "Play"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Crowd"
ObjName "Play Agent Animation"
OutputLinks[1]
Member Value
LinkDesc "Stopped"
OutputLinks[2]
Member Value
LinkDesc "Started"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Action Focus"
PropertyName 'ActionTarget'
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Out Agent"

Functions

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Instance functions

SetCurrentAnimationActionFor

function SetCurrentAnimationActionFor (GameCrowdAgentSkeletal Agent)