My program doesn't have bugs. It just develops random features.
UE3:SeqCond_GetServerType (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:47, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_GetServerType |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ObjName | "Server Type" | ||||
OutputLinks[0] |
|
||||
OutputLinks[1] |
|
||||
OutputLinks[2] |
|
||||
OutputLinks[3] |
|
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.