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Difference between revisions of "UE3:SeqCond IsLoggedIn (UDK)"

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'''Type:''' [[int]]
 
'''Type:''' [[int]]
  
<!-- enter variable description -->
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The number of users that need to be logged in for it to activate as true
  
 
===Default values===
 
===Default values===
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{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp|Member}}
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! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
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{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp|Member}}
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! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
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{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp|Member}}
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
! Value
 
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Latest revision as of 06:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IsLoggedIn
Package: 
Engine
This class in other games:
UT3

Used to determine how many players are currently logged in

Properties[edit]

Property group 'SeqCond_IsLoggedIn'[edit]

NumNeededLoggedIn[edit]

Type: int

The number of users that need to be logged in for it to activate as true

Default values[edit]

Property Value
ObjName "Is Logged In"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "NeededLoggedIn"
PropertyName 'NumNeededLoggedIn'

Events[edit]

CheckLogins[edit]

event bool CheckLogins ()

Checks with the OnlineSubsystem to determine if there are enough people logged in