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UE3:SeqCond_IsLoggedIn (UDK)
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Revision as of 06:47, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IsLoggedIn |
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Used to determine how many players are currently logged in
Properties[edit]
Property group 'SeqCond_IsLoggedIn'[edit]
NumNeededLoggedIn[edit]
Type: int
The number of users that need to be logged in for it to activate as true
Default values[edit]
Property | Value | ||||||||
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ObjName | "Is Logged In" | ||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events[edit]
CheckLogins[edit]
event bool CheckLogins ()
Checks with the OnlineSubsystem to determine if there are enough people logged in