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Difference between revisions of "UE3:SeqCond IsLoggedIn (UDK)"

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m (1 revision: class descriptions for UDK January update (part 5))
 
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Latest revision as of 06:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IsLoggedIn
Package: 
Engine
This class in other games:
UT3

Used to determine how many players are currently logged in

Properties[edit]

Property group 'SeqCond_IsLoggedIn'[edit]

NumNeededLoggedIn[edit]

Type: int

The number of users that need to be logged in for it to activate as true

Default values[edit]

Property Value
ObjName "Is Logged In"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "NeededLoggedIn"
PropertyName 'NumNeededLoggedIn'

Events[edit]

CheckLogins[edit]

event bool CheckLogins ()

Checks with the OnlineSubsystem to determine if there are enough people logged in