There is no spoon

UE3:SeqEvent_AIReachedRouteActor (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 12:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_AIReachedRouteActor

Contents

Package: 
Engine

Event triggered by AI when an actor along a route is reached. Firing the event at the proper time should be handled by game code.

Default values[edit]

Property Value
bPlayerOnly False
ObjCategory "AI"
ObjName "Reached Route Actor"