Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqEvent_AISeeEnemy (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_AISeeEnemy |
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Event which is triggered by the AI code when an NPC sees an enemy pawn. Originator: the pawn associated with the NPC Insigator: the enemy PC that has been spotted. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqEvent_AISeeEnemy'[edit]
MaxSightDistance[edit]
Type: float
Max distance before allowing activation
Default values[edit]
Property | Value |
---|---|
ObjCategory | "AI" |
ObjName | "See Enemy" |