Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqEvent_AISeeEnemy (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_AISeeEnemy
Package: 
Engine
This class in other games:
UT3

Event which is triggered by the AI code when an NPC sees an enemy pawn. Originator: the pawn associated with the NPC Insigator: the enemy PC that has been spotted. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqEvent_AISeeEnemy'[edit]

MaxSightDistance[edit]

Type: float

Max distance before allowing activation

Default values[edit]

Property Value
ObjCategory "AI"
ObjName "See Enemy"