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UE3:SeqEvent_AISeeEnemy (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_AISeeEnemy |
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Event which is triggered by the AI code when an NPC sees an enemy pawn. Originator: the pawn associated with the NPC Insigator: the enemy PC that has been spotted. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqEvent_AISeeEnemy'
MaxSightDistance
Type: float
Max distance before allowing activation
Default values
Property | Value |
---|---|
ObjCategory | "AI" |
ObjName | "See Enemy" |