I'm a doctor, not a mechanic
UE3:SeqEvent_CrowdAgentReachedDestination (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_CrowdAgentReachedDestination |
Contents
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Originator: the pawn that owns this event Instigator: the pawn that was killed
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bPlayerOnly | False | ||||
MaxTriggerCount | 0 | ||||
ObjCategory | "Crowd" | ||||
ObjName | "Agent Reached" | ||||
OutputLinks[0] |
|
||||
VariableLinks[0] |
|