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UE3:SeqEvent_CrowdAgentReachedDestination (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_CrowdAgentReachedDestination

Contents

Package: 
GameFramework

Originator: the pawn that owns this event Instigator: the pawn that was killed

Default values

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjCategory "Crowd"
ObjName "Agent Reached"
OutputLinks[0]
Member Value
LinkDesc "Agent Reached Destination"
VariableLinks[0]
Member Value
LinkDesc "Agent"