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UE3:SeqEvent_HitWall (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_HitWall

Contents

Package: 
Engine

Activated when an actor hits a wall Originator: the actor that owns this event

Default values[edit]

Property Value
bAutoActivateOutputLinks True
bPlayerOnly False
ObjCategory "Physics"
ObjName "Hit Wall"
ReTriggerDelay 0.1