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UE3:SeqEvent_RemoteEvent (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RemoteEvent
Package: 
Engine
This class in other games:
UT3

Activated by the ActivateRemoteEvent action. Originator: current WorldInfo Instigator: the actor that is assigned [in editor] as the ActivateRemoteEvent action's Instigator

Properties[edit]

Property group 'SeqEvent_RemoteEvent'[edit]

EventName[edit]

Type: name

Name of this event for remote activation

Default value: 'DefaultEvent'

Internal variables[edit]

bStatusIsOk[edit]

Type: bool

Modifiers: transient

For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus.

Default values[edit]

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjName "Remote Event"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.