I'm a doctor, not a mechanic
Difference between revisions of "UE3:SeqEvent RigidBodyCollision (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: class descriptions for UDK January update (part 5)) |
(No difference)
|
Latest revision as of 05:47, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RigidBodyCollision |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding
Properties[edit]
Property group 'SeqEvent_RigidBodyCollision'[edit]
MinCollisionVelocity[edit]
Type: float
Minimum impact speed (along contact normal) for this event to fire.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bPlayerOnly | False | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Rigid Body Collision" | ||||||||
VariableLinks[1] |
|
||||||||
VariableLinks[2] |
|