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UE3:SeqEvent_RigidBodyCollision (UDK)
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Revision as of 05:47, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RigidBodyCollision |
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Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding
Properties[edit]
Property group 'SeqEvent_RigidBodyCollision'[edit]
MinCollisionVelocity[edit]
Type: float
Minimum impact speed (along contact normal) for this event to fire.
Default values[edit]
Property | Value | ||||||||
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bPlayerOnly | False | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Rigid Body Collision" | ||||||||
VariableLinks[1] |
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VariableLinks[2] |
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