I don't need to test my programs. I have an error-correcting modem.

UE3:SpeedTreeActor (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> SpeedTreeActor
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'SpeedTreeActor'[edit]

SpeedTreeComponent[edit]

Type: SpeedTreeComponent

Modifiers: const, editconst


Default value: SpeedTreeComponent'SpeedTreeComponent0'

Default values[edit]

Property Value
bBlockActors True
bCollideActors True
bMovable False
bNoDelete True
bStatic True
bWorldGeometry True
CollisionComponent SpeedTreeComponent'SpeedTreeComponent0'
CollisionType COLLIDE_CustomDefault
Components[0] SpeedTreeComponent'SpeedTreeComponent0'

Subobjects[edit]

SpeedTreeComponent0[edit]

Class: Engine.SpeedTreeComponent

Property Value
bAllowApproximateOcclusion True
bForceDirectLightMap True
ReplacementPrimitive None