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UE3:SpeedTreeComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> SpeedTreeComponent
Package: 
Engine
This class in other games:
UDK

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Properties

Property group 'SpeedTree'

BillboardMaterial

Type: MaterialInterface

Billboard material.

BranchMaterial

Type: MaterialInterface

Branch material.

bUseBillboards

Type: bool

Whether billboards are drawn at the lowest LOD or not.

Default value: True

bUseBranches

Type: bool

Whether to draw branches or not.

Default value: True

bUseFronds

Type: bool

Whether to draw fronds or not.

Default value: True

bUseLeaves

Type: bool

Whether to draw leaves or not.

Default value: True

FrondMaterial

Type: MaterialInterface

Frond material.

LeafMaterial

Type: MaterialInterface

Leaf material.

LodFarDistance

Type: float

The distance for the lowest detail tree.

Default value: 3000.0

LodLevelOverride

Type: float

the tree will use this LOD level (0.0 - 1.0). If -1.0, the tree will calculate its LOD normally.

Default value: 1.0

LodNearDistance

Type: float

The distance for the most detailed tree.

Default value: 500.0

SpeedTree

Type: SpeedTree

Modifiers: const

USpeedTree resource.

Internal variables

BillboardLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's billboard light-map.

BranchAndFrondLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's branch and frond light-map.

LeafCardLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's leaf card light-map.

LeafMeshLightMap

Type: LightMapRef

Modifiers: native, private, const

The component's leaf mesh light-map.

RotationOnlyMatrix

Type: Object.Matrix

Modifiers: native, private, const

The component's rotation matrix (for arbitrary rotations with wind)

SpeedTreeIcon

Type: Texture2D

Modifiers: editoronly, private

Icon texture.

Default value: Texture2D'EditorResources.SpeedTreeLogo'

StaticLights

Type: array<SpeedTreeStaticLight>

Modifiers: private, const

Static lights array.

WindMatrixOffset

Type: float

Modifiers: native, private, const

The component's random wind matrix offset

Default values

Property Value
bAcceptsLights True
BlockActors True
BlockNonZeroExtent True
BlockRigidBody True
BlockZeroExtent True
bUseAsOccluder True
bUsePrecomputedShadows True
CastShadow True
CollideActors True

Structs

LightMapRef

pointer Reference 

SpeedTreeStaticLight

Modifiers: native

The static lighting for a single light's affect on the component.

Object.Guid Guid 
ShadowMap1D BranchAndFrondShadowMap 
ShadowMap1D LeafMeshShadowMap 
ShadowMap1D LeafCardShadowMap 
ShadowMap1D BillboardShadowMap