Mostly Harmless
UE3:SpeedTreeComponent (UT3)
Object >> Component >> ActorComponent >> PrimitiveComponent >> SpeedTreeComponent |
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Properties
Property group 'SpeedTree'
BillboardMaterial
Type: MaterialInterface
Billboard material.
BranchMaterial
Type: MaterialInterface
Branch material.
bUseBillboards
Type: bool
Whether billboards are drawn at the lowest LOD or not.
Default value: True
bUseBranches
Type: bool
Whether to draw branches or not.
Default value: True
bUseFronds
Type: bool
Whether to draw fronds or not.
Default value: True
bUseLeaves
Type: bool
Whether to draw leaves or not.
Default value: True
FrondMaterial
Type: MaterialInterface
Frond material.
LeafMaterial
Type: MaterialInterface
Leaf material.
LodFarDistance
Type: float
The distance for the lowest detail tree.
Default value: 3000.0
LodLevelOverride
Type: float
the tree will use this LOD level (0.0 - 1.0). If -1.0, the tree will calculate its LOD normally.
Default value: 1.0
LodNearDistance
Type: float
The distance for the most detailed tree.
Default value: 500.0
SpeedTree
Type: SpeedTree
Modifiers: const
USpeedTree resource.
Internal variables
BillboardLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's billboard light-map.
BranchAndFrondLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's branch and frond light-map.
LeafCardLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's leaf card light-map.
LeafMeshLightMap
Type: LightMapRef
Modifiers: native, private, const
The component's leaf mesh light-map.
RotationOnlyMatrix
Type: Object.Matrix
Modifiers: native, private, const
The component's rotation matrix (for arbitrary rotations with wind)
SpeedTreeIcon
Type: Texture2D
Modifiers: editoronly, private
Icon texture.
Default value: Texture2D'EditorResources.SpeedTreeLogo'
StaticLights
Type: array<SpeedTreeStaticLight>
Modifiers: private, const
Static lights array.
WindMatrixOffset
Type: float
Modifiers: native, private, const
The component's random wind matrix offset
Default values
Property | Value |
---|---|
bAcceptsLights | True |
BlockActors | True |
BlockNonZeroExtent | True |
BlockRigidBody | True |
BlockZeroExtent | True |
bUseAsOccluder | True |
bUsePrecomputedShadows | True |
CastShadow | True |
CollideActors | True |
Structs
LightMapRef
- pointer Reference
SpeedTreeStaticLight
Modifiers: native
The static lighting for a single light's affect on the component.
- Object.Guid Guid
- ShadowMap1D BranchAndFrondShadowMap
- ShadowMap1D LeafMeshShadowMap
- ShadowMap1D LeafCardShadowMap
- ShadowMap1D BillboardShadowMap