I'm a doctor, not a mechanic
UE3:TextureRenderTarget (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- TextureRenderTarget2D, TextureRenderTargetCube
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TextureRenderTarget
Base for all render target texture resources
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'TextureRenderTarget'
bNeedsTwoCopies
Type: bool
If true, there will be two copies in memory - one for the texture and one for the render target. If false, they will share memory if possible. This is useful for scene capture textures that are used in the scene.
Default value: True
bRenderOnce
Type: bool
If true, the render target will only be written to one time
Internal variables
bUpdateImmediate
Type: bool
Modifiers: transient
If true, initialise immediately instead of allowing deferred update.
Default values
Property | Value |
---|---|
CompressionNone | True |
LODGroup | TEXTUREGROUP_RenderTarget |
NeverStream | True |