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UE3:TriggerStreamingLevel (UDK)

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UDK Object >> Actor >> Trigger >> TriggerStreamingLevel
Package: 
Engine
This class in other games:
UT3

This volume is used to control which levels are loaded/unloaded during gameplay.

Properties[edit]

Property group 'TriggerStreamingLevel'[edit]

Levels[edit]

Type: array<LevelStreamingData>

Modifiers: editinline

Holds the list of levels to load/unload when triggered

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Trigger.CollisionCylinder

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Trigger.Sprite

Property Value
ReplacementPrimitive None

Structs[edit]

LevelStreamingData[edit]

Holds the various settings needed to un/load a streaming level

bool bShouldBeLoaded 
Whether the level should be loaded
bool bShouldBeVisible 
Whether the level should be visible if it is loaded
bool bShouldBlockOnLoad 
Whether we want to force a blocking load
LevelStreaming Level 
The level that will be streamed in

Events[edit]

Touch[edit]

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Trigger.Touch

Loads & unloads the specified streaming levels when triggered

Parameters:

  • Other - the actor generating the event
  • HitLocation - the location of the touch
  • HitNormal - the normal generated at the touch