I'm a doctor, not a mechanic
UE3:TriggerVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- DynamicTriggerVolume
- This class in other games:
- U2XMP, UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bColored | True | ||||||||||
bProjTarget | True | ||||||||||
BrushColor |
|
||||||||||
CollisionType | COLLIDE_CustomDefault | ||||||||||
SupportedEvents[1] | Class'Engine.SeqEvent_TakeDamage' |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Volume.PostBeginPlay
Other instance functions[edit]
StopsProjectile[edit]
simulated function bool StopsProjectile (Projectile P)
Overrides: Actor.StopsProjectile