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UE3:TriggerVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> TriggerVolume
Package: 
Engine
Direct subclass:
DynamicTriggerVolume
This class in other games:
U2XMP, UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bColored True
bProjTarget True
BrushColor
Member Value
A 255
B 100
G 255
R 100
CollisionType COLLIDE_CustomDefault
SupportedEvents[1] Class'Engine.SeqEvent_TakeDamage'

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Volume.PostBeginPlay


Other instance functions[edit]

StopsProjectile[edit]

simulated function bool StopsProjectile (Projectile P)

Overrides: Actor.StopsProjectile