Cogito, ergo sum
UE3:UIAction_ActivateLevelEvent (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ActivateLevelEvent |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Allows designers to activate remote events in the current level.
Properties[edit]
Property group 'UIAction_ActivateLevelEvent'[edit]
EventName[edit]
Type: name
Name of the event to activate
Default value: 'DefaultEvent'
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||||||||||
ObjCategory | "Level" | ||||||||||||
ObjName | "Activate Level Event" | ||||||||||||
OutputLinks[0] |
|
||||||||||||
OutputLinks[1] |
|
||||||||||||
VariableLinks[0] |
|
||||||||||||
VariableLinks[1] |
|