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Difference between revisions of "UE3:UIAction ActivateLevelEvent (UDK)"

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m (1 revision: class descriptions for UDK January update (part 5))
 
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'''Type:''' [[name]]
 
'''Type:''' [[name]]
  
<!-- enter variable description -->
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Name of the event to activate
  
 
'''Default value:''' 'DefaultEvent'
 
'''Default value:''' 'DefaultEvent'
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Latest revision as of 05:48, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ActivateLevelEvent
Package: 
Engine
This class in other games:
UT3

Allows designers to activate remote events in the current level.

Properties[edit]

Property group 'UIAction_ActivateLevelEvent'[edit]

EventName[edit]

Type: name

Name of the event to activate

Default value: 'DefaultEvent'

Default values[edit]

Property Value
bAutoActivateOutputLinks False
ObjCategory "Level"
ObjName "Activate Level Event"
OutputLinks[0]
Member Value
LinkDesc "Failed"
OutputLinks[1]
Member Value
LinkDesc "Success"
VariableLinks[0]
Member Value
bHidden True
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Player Index"
PropertyName 'PlayerIndex'
VariableLinks[1]
Member Value
LinkDesc "Gamepad Id"
PropertyName 'GamepadID'