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UE3:UIAction_GetCellValue (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_DataStore >> UIAction_GetCellValue |
- Package:
- Engine
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This action allows designers to retrieve data associated with a specific cell in a UIList element.
This action's Targets array should be linked to UIList objects. This action builds a markup string that can be used to access the data in a single cell of a UIListElementCellProvider using the values assigned to CollectionIndex and CellFieldName, and writes both the resulting markup string and the actual value to the output varable links.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'UIAction_GetCellValue'[edit]
CellFieldName[edit]
Type: name
The name of the field to retrieve the data markup for
CollectionIndex[edit]
Type: int
The index for the item to retrieve the value for from the data store bound to the this action's associated list.
Default value: -1
Internal variables[edit]
CellFieldImageValue[edit]
Type: Surface
The resolved value of the specified cell in the list's data provider, if the cell field's value corresponds to an image.
CellFieldMarkup[edit]
Type: string
The data store markup text used for accessing the value of the specified cell in the list's data provider.
CellFieldRangeValue[edit]
Type: UIRoot.UIRangeData
The value of the specified field in the resolved data provider, if the datafield's value corresponds to a range value.
Todo: ronp - hmmm, since this is read-only, do we need to support a range value here???
CellFieldStringValue[edit]
Type: string
The resolved value of the specified cell in the list's data provider, if the cell field's value corresponds to a string.
Default values[edit]
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bAutoActivateOutputLinks | False | ||||||||||||||||
bCallHandler | False | ||||||||||||||||
ObjClassVersion | 5 | ||||||||||||||||
ObjName | "Get Cell Value" | ||||||||||||||||
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