My program doesn't have bugs. It just develops random features.

UE3:UIAction_GetDatafieldValue (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_DataStore >> UIAction_DataStoreField >> UIAction_GetDatafieldValue
Package: 
Engine

This class allows designers to retrieve the value of data fields from a data store.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Properties[edit]

DataFieldArrayValue[edit]

Type: array<int>

The value of the specified field in the resolved data provider, if the datafield's value corresponds to a collection.

DataFieldImageValue[edit]

Type: Surface

The value of the specified field in the resolved data provider, if the datafield's value corresponds to an image.

DataFieldRangeValue[edit]

Type: UIRoot.UIRangeData

The value of the specified field in the resolved data provider, if the datafield's value corresponds to a range value.

DataFieldStringValue[edit]

Type: string

The value of the specified field in the resolved data provider, if the datafield's value corresponds to a string.

Default values[edit]

Property Value
ObjClassVersion 5
ObjName "Get Datastore Value"
OutputLinks[1]
Member Value
LinkDesc "String Value"
OutputLinks[2]
Member Value
LinkDesc "Image Value"
OutputLinks[3]
Member Value
LinkDesc "Array Value"
OutputLinks[4]
Member Value
LinkDesc "Range Value"
VariableLinks[4]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "String Value"
MaxVars 255
MinVars 1
PropertyName 'DataFieldStringValue'
VariableLinks[5]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Image Value"
MaxVars 255
MinVars 1
PropertyName 'DataFieldImageValue'
VariableLinks[6]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_UIRange'
LinkDesc "Range Value"
MaxVars 1
MinVars 1
PropertyName 'DataFieldRangeValue'