Cogito, ergo sum
UE3:UIAction_OpenScene (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_Scene >> UIAction_OpenScene |
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Opens a new scene.
Properties[edit]
Property group 'UIAction_OpenScene'[edit]
DesiredPlayerIndex[edit]
Type: int
the index for the player that should be set as the player owner of the scene being opened. Value of -1 indicates that the player index should come from the op that applies impulse to this op's input link
Default value: -1
Internal variables[edit]
OpenedScene[edit]
Type: UIScene
Output variable for the scene that was opened.
Default values[edit]
Property | Value | ||||||||||
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ObjName | "Open Scene" | ||||||||||
VariableLinks[3] |
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VariableLinks[4] |
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Static events[edit]
GetObjClassVersion[edit]
Overrides: UIAction_Scene.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.