Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UIAction_Scene (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_Scene |
Contents
- Package:
- Engine
- Direct subclasses:
- UIAction_CloseScene, UIAction_OpenScene
- This class in other games:
- UT3
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Base class for all actions that manipulate scenes.
Constants[edit]
ACTION_SUCCESS_INDEX[edit]
Value: 0
ACTION_FAILURE_INDEX[edit]
Value: 1
DEFAULT_SCENE_PRIORITY[edit]
Value: 10
the default priority for all UIScenes
Properties[edit]
Property group 'UIAction_Scene'[edit]
ForcedScenePriority[edit]
Type: byte
Allows the designer to override the scene's default stack priority
Default value: 10
Scene[edit]
Type: UIScene
the scene that this action will manipulate
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||||
bCallHandler | False | ||||||
ObjCategory | "UI Scenes" | ||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
Overrides: UIAction.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events[edit]
IsValidLevelSequenceObject[edit]
Overrides: UIAction.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor