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Difference between revisions of "UE3:UIAction OpenScene (UDK)"

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'''Overrides:''' {{tl|GetObjClassVersion|UIAction_Scene}}
 
'''Overrides:''' {{tl|GetObjClassVersion|UIAction_Scene}}
  
''(Description copied from {{tl|GetObjClassVersion|UIAction_Scene}})''<br/>
 
 
Return the version number for this class.  Child classes should increment this method by calling Super then adding
 
Return the version number for this class.  Child classes should increment this method by calling Super then adding
 
a individual class version to the result.  When a class is first created, the number should be 0; each time one of the
 
a individual class version to the result.  When a class is first created, the number should be 0; each time one of the

Latest revision as of 05:48, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_Scene >> UIAction_OpenScene
Package: 
Engine
This class in other games:
UT3

Opens a new scene.

Properties[edit]

Property group 'UIAction_OpenScene'[edit]

DesiredPlayerIndex[edit]

Type: int

the index for the player that should be set as the player owner of the scene being opened. Value of -1 indicates that the player index should come from the op that applies impulse to this op's input link

Default value: -1

Internal variables[edit]

OpenedScene[edit]

Type: UIScene

Output variable for the scene that was opened.

Default values[edit]

Property Value
ObjName "Open Scene"
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Opened Scene"
PropertyName 'OpenedScene'
VariableLinks[4]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Player Index Override"
PropertyName 'DesiredPlayerIndex'

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: UIAction_Scene.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.