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Difference between revisions of "UE3:UIAction OpenScene (UDK)"
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− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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'''Overrides:''' {{tl|GetObjClassVersion|UIAction_Scene}} | '''Overrides:''' {{tl|GetObjClassVersion|UIAction_Scene}} | ||
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Return the version number for this class. Child classes should increment this method by calling Super then adding | Return the version number for this class. Child classes should increment this method by calling Super then adding | ||
a individual class version to the result. When a class is first created, the number should be 0; each time one of the | a individual class version to the result. When a class is first created, the number should be 0; each time one of the |
Latest revision as of 05:48, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_Scene >> UIAction_OpenScene |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Opens a new scene.
Properties[edit]
Property group 'UIAction_OpenScene'[edit]
DesiredPlayerIndex[edit]
Type: int
the index for the player that should be set as the player owner of the scene being opened. Value of -1 indicates that the player index should come from the op that applies impulse to this op's input link
Default value: -1
Internal variables[edit]
OpenedScene[edit]
Type: UIScene
Output variable for the scene that was opened.
Default values[edit]
Property | Value | ||||||||||
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ObjName | "Open Scene" | ||||||||||
VariableLinks[3] |
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VariableLinks[4] |
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Static events[edit]
GetObjClassVersion[edit]
Overrides: UIAction_Scene.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.