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Difference between revisions of "UE3:UIAction OpenScene (UDK)"

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m (1 revision: class descriptions for UDK January update (part 5))
 
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Latest revision as of 05:48, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_Scene >> UIAction_OpenScene
Package: 
Engine
This class in other games:
UT3

Opens a new scene.

Properties[edit]

Property group 'UIAction_OpenScene'[edit]

DesiredPlayerIndex[edit]

Type: int

the index for the player that should be set as the player owner of the scene being opened. Value of -1 indicates that the player index should come from the op that applies impulse to this op's input link

Default value: -1

Internal variables[edit]

OpenedScene[edit]

Type: UIScene

Output variable for the scene that was opened.

Default values[edit]

Property Value
ObjName "Open Scene"
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Opened Scene"
PropertyName 'OpenedScene'
VariableLinks[4]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Player Index Override"
PropertyName 'DesiredPlayerIndex'

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: UIAction_Scene.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.