Mostly Harmless
Difference between revisions of "UE3:UICond IsFocused (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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'''Overrides:''' {{tl|IsValidLevelSequenceObject|SequenceObject}} | '''Overrides:''' {{tl|IsValidLevelSequenceObject|SequenceObject}} | ||
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Determines whether this class should be displayed in the list of available ops in the level kismet editor. | Determines whether this class should be displayed in the list of available ops in the level kismet editor. | ||
'''Returns:''' | '''Returns:''' | ||
:TRUE if this sequence object should be available for use in the level kismet editor | :TRUE if this sequence object should be available for use in the level kismet editor |
Revision as of 06:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UICond_IsFocused |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This conditional is used to branch based on whether some widget has focus.
Copyright 1998-2009 Epic Games, Inc. All Rights Reserved
Default values
Property | Value | ||||||
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ObjCategory | "Focus" | ||||||
ObjName | "Is Focused" | ||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Enums
ECondIsFocusedResultIndex
Used to ensure output link indices are synchronized between native and script.
- ISFOCUSEDRESULT_True
- ISFOCUSEDRESULT_False
Events
IsValidLevelSequenceObject
event bool IsValidLevelSequenceObject ()
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor