Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UICond IsFocused (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
(Talk)
Line 25: Line 25:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp|Member}}
+
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 35: Line 35:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp|Member}}
+
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 45: Line 45:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp|Member}}
+
! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 68: Line 68:
 
'''Overrides:''' {{tl|IsValidLevelSequenceObject|SequenceObject}}
 
'''Overrides:''' {{tl|IsValidLevelSequenceObject|SequenceObject}}
  
''(Description copied from {{tl|IsValidLevelSequenceObject|SequenceObject}})''<br/>
 
 
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
 
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
  
 
'''Returns:'''
 
'''Returns:'''
 
:TRUE if this sequence object should be available for use in the level kismet editor
 
:TRUE if this sequence object should be available for use in the level kismet editor

Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UICond_IsFocused
Package: 
Engine

This conditional is used to branch based on whether some widget has focus.

Copyright 1998-2009 Epic Games, Inc. All Rights Reserved

Default values

Property Value
ObjCategory "Focus"
ObjName "Is Focused"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"

Enums

ECondIsFocusedResultIndex

Used to ensure output link indices are synchronized between native and script.

ISFOCUSEDRESULT_True 
ISFOCUSEDRESULT_False 

Events

IsValidLevelSequenceObject

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor