Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UICond_SwitchWidget (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_SwitchBase >> SeqCond_SwitchObject >> UICond_SwitchWidget |
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This sequence object provides a fast way to activate different actions based on the value of an object variable containing which references a UIScreenObject. Automatically generates a unique OutputLink for each widget value added by the designer.
Default values[edit]
Property | Value |
---|---|
MetaClass | Class'Engine.UIScreenObject' |
ObjName | "Switch Widget" |
Events[edit]
IsValidLevelSequenceObject[edit]
event bool IsValidLevelSequenceObject ()
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor